Can also edit the other camera XML files too. Texts are barely readable.įor FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. HUD is barely visible, sky rendering and water reflections are broken. No true fullscreen, used 1280x8x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. To force DX9 set GraphicsDriver.7 "D3D9" in " %USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". Head-tracking seems to have some latency issues. See instructions hereĬan't see HUD and menus & inventory is hard to navigate. Despawning objects can be fixed by increasing game fov.
Tridef 3d supported games how to#
Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Works well, head tracking limited to side to side due to no freelook support in the game. To force DX9 place -dx9 argument after shortcut in properties, ex: "C:Programs\Crysis\Bin32\Crysis.exe" -dx9. Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy Note: You can also set the proper UDK FOV by: -Open %APPDATA%\Bioshock\user.ini and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120
Tridef 3d supported games free#
Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable)īioshock Settings: Steam Launch Condition -dx9. Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders) TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game Game FOV forced at 90 causes some distortions at the sides when looking around. X-axis tracking inverted, adjust x-axis calc by 1000 in opposite direction. The below is an incomplete list, potentially better moved over to the game-specific articles.